Corsair Gaming (CRSR) Earnings: Q3 2026 Results

Last updated November 2026

Short answer

Corsair Gaming reported revenue of $367 million for Q3 2026, up 6% from a year earlier (Corsair Gaming, Nov 5, 2026). Diluted EPS was -$0.02. Gamer and Creator Peripherals brought in $116 million, up 3%. Every figure is from Corsair Gaming's release. Walnut is informational, not investment advice.

CRSR Q3 2026 results

In one sentence

Corsair Gaming reported revenue of $367 million for Q3 2026, up 6% from a year earlier (Corsair Gaming, Nov 5, 2026).

MeasureQ3 2026Q3 2025Change
Revenue$367 million$346 millionup 6%
Diluted EPS (GAAP)-$0.02-$0.09n/a
Diluted EPS (non-GAAP)$0.13$0.06up 117%
Net income-$2.6 million-$10.6 millionn/a

The quarter ended September 30, 2026 and Corsair Gaming published the results on November 5, 2026. Revenue and diluted EPS are shown against Q3 2025, the same quarter a year earlier, which takes seasonal swings out of the comparison. Corsair Gaming reports EPS two ways: GAAP, under the accounting rules every US filer follows, and non-GAAP, which leaves out items the company considers outside its operating results. The release reconciles the two, and when they diverge, the reconciliation says why.

  • Corsair completed the Trak Racer acquisition on August 4, 2026, and its results are included from that date in the Gamer and Creator Peripherals segment.
  • Corsair reports in thousands of dollars; figures here are in millions. The memory figure is from the release text, which gives no year-ago dollar amount, only growth of 43%.

Source: Corsair Gaming Q3 2026 results, November 5, 2026. Also in the Form 10-Q for the quarter ended September 30, 2026. Figures as reported; checked against the release on November 10, 2026.

CRSR revenue by segment

How Corsair Gaming splits revenue in its own release, under its own labels, for Q3 2026 against Q3 2025. Indented lines are parts of the line above them.

Net revenue by segmentQ3 2026Q3 2025Change
Gamer and Creator Peripherals$116 million$113 millionup 3%
Gaming Components and Systems$251 million$233 millionup 7%
Memory$167 million-n/a
  • Corsair Gaming's Gamer and Creator Peripherals revenue was $116 million in Q3 2026, up 3% from $113 million in Q3 2025, 32% of total revenue.
  • Corsair Gaming's Gaming Components and Systems revenue was $251 million in Q3 2026, up 7% from $233 million in Q3 2025, 68% of total revenue.

Segment lines are the figures writers cite most often, because they show where the growth in a quarter came from. Companies redraw their segments from time to time and restate the prior year to match, so a year-ago figure here can differ from the one printed a year ago. When that has happened, the note above says so.

Corsair Gaming's outlook for Q4 2026 and full year 2026

From the earnings release

The first two quotes are Corsair's Q4 2026 outlook; the third is its full year 2026 outlook.

In its Q3 2026 release, Corsair Gaming said:

“Net revenue to be in the range of $420 million to $450 million.”

“Non-GAAP EPS to be in the range of $0.26 to $0.31.”

“Net revenue to be in the range of $1.456 billion to $1.486 billion, compared to $1.40 billion to $1.47 billion previously.”

“We expect memory gross margin of approximately 18% to 20% this year, which is still above our historical average.”

Source: Corsair Gaming Q3 2026 release, Nov 5, 2026.

This is the company's own guidance as of Nov 5, 2026, quoted as given. Walnut does not make forecasts of its own. Analyst estimates for the coming quarters are on the CRSR forecast page.

CRSR recent quarters

Revenue and diluted EPS for the last 5 quarters. Each date links to that quarter's release.

QuarterRevenueDiluted EPSReported
ended Sep 30, 2026
$367 million-$0.02Nov 5, 2026
Q2 2026
ended Jun 30, 2026
$314 million$0.06Aug 6, 2026
Q1 2026
ended Mar 31, 2026
$355 million$0.11May 7, 2026
Q4 2025
ended Dec 31, 2025
$437 million$0.22Feb 12, 2026
Q3 2025
ended Sep 30, 2025
$346 million-$0.09Nov 4, 2025

GAAP net revenue and diluted net income (loss) per share, each as first reported in that quarter's release.

When does CRSR report earnings next?

We do not hold a confirmed date for Corsair Gaming's next report. Companies post the date on their investor relations site a few weeks ahead, usually with the time of the conference call.

Past Corsair Gaming quarterly reports

Each quarter keeps its own page with the figures as reported, so a link to one stays pointed at the same numbers after the next report.

  • Q3 2026 (this page), reported Nov 5, 2026

What Corsair Gaming's revenue is made of

Corsair Gaming had net revenue of $367.0 million in Q3 2026, up 6% from $345.8 million and $17.0 million above the top of its guided range of $320 million to $350 million. Gaming Components and Systems grew 7.5% and Gamer and Creator Peripherals 3.4%, according to the 10-Q. (Corsair Gaming Q3 2026 release, Nov 5, 2026; Corsair Gaming Form 10-Q, Q3 2026, Nov 5, 2026)

Memory carried the quarter. Gaming Components and Systems revenue reached $250.5 million, and memory within it grew 43% to $167.3 million on strong demand, market-wide ASP expansion and sequential share gains. Corsair said higher memory pricing kept shrinking the market for DIY PC builds and standalone components, and over nine months segment revenue fell 4.0% because lower sales of other components offset memory. (Corsair Gaming Q3 2026 release, Nov 5, 2026; Corsair Gaming Form 10-Q, Q3 2026, Nov 5, 2026)

Gamer and Creator Peripherals revenue rose to $116.5 million. Corsair said growth was held back by some new product introductions moving from Q3 to Q4, plus logistics delays and a hub transition that left a higher-than-planned backlog at quarter end. The segment covers Fanatec and Trak Racer sim racing gear, Elgato streaming equipment and SCUF controllers; Trak Racer joined on August 4, 2026. (Corsair Gaming Q3 2026 release, Nov 5, 2026; Corsair Gaming Form 10-Q, Q3 2026, Nov 5, 2026)

Corsair sells mainly through retailers and distributors, and the customer base is concentrated. Amazon accounted for 24.5% of net revenue over the first nine months of 2026, against 29.3% a year earlier, and the ten largest customers for about 46.8%. In 2025, the Americas, EMEA and Asia Pacific made up 49.1%, 38.4% and 12.5% of net revenue. (Corsair Gaming Form 10-Q, Q3 2026, Nov 5, 2026; Corsair Gaming Form 10-K, 2025, Feb 25, 2026)

What Corsair Gaming's EPS includes

Corsair Gaming lost $0.02 per diluted share under GAAP in Q3 2026, against $0.09 a year earlier, and non-GAAP EPS was $0.13, against $0.06 and above its guided range of $0.09 to $0.12. Adjusted net income of $14.8 million adds back $8.9 million of amortization, $6.5 million of stock-based compensation, one-time legal costs, acquisition costs and a $1.5 million inventory fair value charge from acquisition accounting. (Corsair Gaming Q3 2026 release, Nov 5, 2026)

Gross margin was 26.7%, against 26.9%: 38.7% in peripherals and 21.1% in components and systems. Adjusted EBITDA rose 38% to $22.4 million, a 6.1% margin. Non-GAAP EPS uses 111,871 thousand diluted shares, against 108,706 thousand for the GAAP loss. Corsair made no share repurchases in the quarter, and about $45.0 million remained under its first $50.0 million authorization. (Corsair Gaming Q3 2026 release, Nov 5, 2026; Corsair Gaming Form 10-Q, Q3 2026, Nov 5, 2026)

Diluted EPS divides net income by the weighted average number of shares outstanding in the quarter, plus the shares that options and other equity awards could add. Buybacks shrink that count and lift EPS for the same profit; share issuance and stock awards enlarge it.

Consensus and guidance at Corsair Gaming

Corsair Gaming guides each quarter in its release. For Q4 2026 it expects net revenue of $420 million to $450 million, adjusted EBITDA of $38 million to $42 million and non-GAAP EPS of $0.26 to $0.31, on about 112 million diluted shares. It raised its full year 2026 net revenue range to $1.456 billion to $1.486 billion, from $1.40 billion to $1.47 billion. (Corsair Gaming Q3 2026 release, Nov 5, 2026)

Corsair expects Q4 adjusted EBITDA to come in below the year-ago quarter, mainly because memory gross margin is expected at about 18% to 20%, against an unusually high 35% in Q4 2025 when memory prices rose faster than inventory cost. It expects double-digit growth in Gamer and Creator Peripherals, led by Sim Racing, Elgato and SCUF. (Corsair Gaming Q3 2026 release, Nov 5, 2026)

A consensus figure is the average of the models published by the analysts who cover Corsair Gaming, collected by a data provider and revised up to the day of the report. A quarter that lands above it says how expectations were set as much as how the business did, and the share price on the day also reflects the guidance and the lines no consensus covers.

The consensus figures on this page are Yahoo Finance's, as pulled on the date shown. Each comes with the number of analysts behind it; the smaller that number, the more one revised estimate can move the average.

The numbers analysts watch at Corsair Gaming

The figures below are the ones Corsair Gaming's own release and filings put weight on for Q3 2026, with the latest reported value for each.

MetricLatest reported
Memory revenue
$167.3 million, up 43%
Memory inventory rose $37 million sequentially
Adjusted EBITDA
$22.4 million, up 38%
Guided range was $18.0 million to $21.0 million
Gross margin
26.7%
Peripherals 38.7%; Components and Systems 21.1%
Amazon share of revenue
24.5%
First nine months of 2026; 29.3% a year earlier
Q4 2026 revenue outlook
$420 million to $450 million
Cash and restricted cash
$136.2 million
After about $37 million used for M&A

What the quarter means for a holding is a separate question from what it reported. The case for and against owning CRSR is on is CRSR a buy or a sell?, what analysts expect next is on the CRSR forecast, and what the company does is on the Corsair Gaming (CRSR) stock page.

How to check CRSR's figures yourself

Every number on this page can be traced to a document Corsair Gaming published. Checking one takes a couple of minutes, and it is worth doing before you quote a figure anywhere.

  • The results release is the document linked in the source line above. Companies publish it on their investor relations site at the moment results go out, and it carries the headline tables: revenue, operating income, net income and EPS for the quarter and the year-ago quarter.
  • The same release is filed with the SEC as Exhibit 99.1 to a Form 8-K under Item 2.02, usually on the day of the report. The SEC copy does not change after the fact, which makes it the safer thing to link when you cite a number.
  • The quarterly report (Form 10-Q) follows within a few weeks and carries the full financial statements, the segment note and management's discussion of what changed. The fourth quarter is covered by the annual report (Form 10-K) instead.
  • Restated comparisons are flagged in the notes on this page. When a company redraws its segments or changes how it adjusts EPS, it restates the year-ago column, so the year-ago figure in a new release can differ from the one printed a year ago. This page always uses the comparison in the newer release, because that is the like-for-like one.

A walk-through of every line in a release, with what each one tells you, is in how to read an earnings report.

Your questions about Corsair Gaming

Ask Walnut's AI anything about CRSR and see how it fits what you own.

FAQ

What was Corsair Gaming's revenue last quarter?

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Corsair Gaming reported revenue of $367 million for Q3 2026, the quarter ended September 30, 2026, against $346 million in Q3 2025 (up 6%). The figures come from Corsair Gaming's results release of November 5, 2026.

What were CRSR's earnings per share for Q3 2026?

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Diluted EPS was -$0.02 on a GAAP basis, against -$0.09 a year earlier. On Corsair Gaming's non-GAAP basis it was $0.13, against $0.06. The two differ because the adjusted figure leaves out items the company treats as outside its operating results; the release reconciles one to the other.

What guidance did Corsair Gaming give for Q4 2026 and full year 2026?

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The first two quotes are Corsair's Q4 2026 outlook; the third is its full year 2026 outlook. In its Q3 2026 release, Corsair Gaming said: "Net revenue to be in the range of $420 million to $450 million. Non-GAAP EPS to be in the range of $0.26 to $0.31. Net revenue to be in the range of $1.456 billion to $1.486 billion, compared to $1.40 billion to $1.47 billion previously. We expect memory gross margin of approximately 18% to 20% this year, which is still above our historical average." That is the company's own outlook as of Nov 5, 2026, and companies revise outlooks as the quarter goes on.

When does CRSR report earnings next?

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We do not hold a confirmed date for Corsair Gaming's next report. Companies announce the date on their investor relations site a few weeks ahead, usually with the time of the call.

Where does Corsair Gaming's revenue come from?

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Corsair Gaming's Gamer and Creator Peripherals revenue was $116 million in Q3 2026, up 3% from $113 million in Q3 2025, 32% of total revenue. Corsair Gaming's Gaming Components and Systems revenue was $251 million in Q3 2026, up 7% from $233 million in Q3 2025, 68% of total revenue. These are the lines of Corsair Gaming's own "net revenue by segment" table for Q3 2026.

How much did Corsair Gaming's revenue grow last quarter?

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Up 6% on the year: $367 million in Q3 2026 against $346 million in Q3 2025. That is the year-over-year comparison, the same quarter a year apart, so seasonal patterns in Corsair Gaming's business do not distort it.

What is the difference between Corsair Gaming's GAAP and non-GAAP EPS?

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GAAP EPS follows US accounting rules and is the figure in the audited statements. Corsair Gaming's non-GAAP EPS starts from it and removes items the company considers outside its operating results; the release lists each adjustment in a reconciliation table. For Q3 2026 the two were -$0.02 and $0.13. Analysts' EPS estimates are usually built on the adjusted figure, so check which one a headline compares before you repeat it.

Where do the CRSR numbers on this page come from?

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From Corsair Gaming's own results release and its Form 10-Q for the quarter ended September 30, 2026, copied as printed, in millions of US dollars. Percent changes are worked out from those figures and rounded to a whole percent, which matches how the release states them. Nothing on this page is an estimate except the consensus, which is labelled with its source and date.

Walnut is informational, not investment advice. Reported figures are copied from Corsair Gaming's results release and filings; consensus figures, where shown, are third-party estimates captured before the report. Verify figures against the source before relying on them.

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