Take-Two Interactive Software, (TTWO) Stock Price & How to Invest

Last updated July 2026

Short answer

You can invest in Take-Two Interactive (TTWO) by buying shares or fractional shares at any major US broker, through a communication-services or video-game ETF that holds it, or as one holding in a thematic basket. Take-Two is one of the largest video-game publishers in the world, operating through three labels: Rockstar Games (Grand Theft Auto, Red Dead Redemption), 2K (NBA 2K, sports and shooters), and Zynga (mobile titles). The core thesis in mid-2026 is dominated by one event: the scheduled launch of Grand Theft Auto VI, the most anticipated game in the industry, set for November 19, 2026. The single biggest thing to understand is that TTWO is a hit-driven content company whose results swing on the timing and reception of a small number of blockbuster franchises.

TTWO stock price

As of 2026-08-18, Take-Two Interactive Software, (TTWO) last closed at $242.40, up 6.1% over the past year. Over the past 52 weeks it has traded between $189.69 and $262.29.

TTWO last close
$242.40
1 day
+0.33%
1 month
+2.42%
1 year
+6.15%
52-week range
$189.69 to $262.29
Last close
2026-08-18

Prices are daily closing prices from Yahoo Finance and may be delayed. For the live quote, check your broker or Take-Two Interactive Software,'s investor relations page. Walnut is informational, not investment advice.

What does Take-Two Interactive Software, (TTWO) do?

Take-Two Interactive Software is a leading global developer, publisher, and marketer of interactive entertainment, operating through three labels: Rockstar Games, 2K, and Zynga. Rockstar makes the Grand Theft Auto and Red Dead Redemption franchises; 2K publishes the NBA 2K basketball series plus shooters and strategy titles; and Zynga, acquired in 2022, gives Take-Two a large mobile and free-to-play business. A defining feature of the model is recurrent consumer spending, meaning in-game purchases, virtual currency, and add-on content, which in recent quarters has made up roughly 80% or more of net bookings and smooths revenue between major releases.

In mid-2026 the story is overwhelmingly about Grand Theft Auto VI, scheduled to release on November 19, 2026, the follow-up to one of the best-selling entertainment products ever. For fiscal 2026 (ended March 2026) Take-Two reported net revenue of roughly $6.66 billion and net bookings of about $6.72 billion, and it guided fiscal 2027 net bookings to a range of about $8.0 billion to $8.2 billion, reflecting the expected GTA VI launch. The company reports fiscal Q1 2027 results on August 7, 2026, its first update covering the GTA VI pre-order window. Because so much value hinges on one release and the online spending that follows it, the stock is unusually sensitive to launch dates, reviews, and monetization trends.

What's driving Take-Two Interactive Software, (TTWO)?

1. Grand Theft Auto VI launch

The November 19, 2026 release of GTA VI is the central catalyst. The prior title in the series sold well over 200 million units across more than a decade, so a strong launch could reset Take-Two's revenue base sharply higher. Management guided fiscal 2027 net bookings to roughly $8.0 billion to $8.2 billion, a step up that reflects the game. Launch timing and initial reception are the swing factors for the year.

2. Recurrent consumer spending and online

Beyond box sales, the larger prize may be the recurring online economy that follows a Grand Theft Auto launch. Recurrent consumer spending, in-game purchases and virtual currency, has represented roughly 80% or more of net bookings recently and tends to compound for years after a big release. A successful GTA Online successor would give Take-Two a durable, higher-margin revenue stream rather than a one-time sales spike.

3. Zynga mobile and the wider portfolio

The 2022 Zynga acquisition gave Take-Two a large mobile and free-to-play business that diversifies it beyond console blockbusters. Alongside NBA 2K, Red Dead, and 2K's other franchises, mobile provides steadier, higher-frequency engagement. How well Take-Two grows Zynga's live-service titles and integrates advertising and cross-platform play affects earnings between major console releases.

4. Margins and return to profitability

Take-Two has invested heavily in development and carried goodwill and amortization from the Zynga deal, which has weighed on reported profitability. Management's fiscal 2027 outlook points to a return to modest profitability as GTA VI ships. Whether the launch converts into sustained operating leverage, rather than being consumed by marketing and development costs, is a key thing to watch.

What are the risks to Take-Two Interactive Software, (TTWO)?

The dominant risk is concentration: an outsized share of Take-Two's expected value rests on a single release, so any delay, weak critical reception, or softer-than-hoped online monetization would hit the stock hard, especially since expectations are already elevated. Game development is notoriously prone to slippage, and GTA VI has already seen its window shift. The business is also hit-driven and cyclical, with long gaps between major Rockstar titles. Zynga adds mobile-platform and advertising exposure that can soften with the ad cycle and platform-fee changes. Broader risks include competition for player time and spending, potential regulation of in-game monetization and loot mechanics, and a valuation that leaves little room for disappointment if the launch underwhelms.

What is the Take-Two Interactive Software, (TTWO) forecast?

29 analysts publish price targets on TTWO, averaging $284.14 against a $242.92 price as of August 2026, or +17.0%. The published targets run from $170.00 to $368.00, a moderate spread, and the ratings split 28 buy, 0 hold, 1 sell. Over the last six months there have been 4 raises and 1 cut among the published actions. A price target is what an analyst published on a date, not a prediction, and sell-side ratings skew positive across the whole market.

Read the full TTWO forecast and price target for the target table, the recent rating actions by firm, and how the consensus has shifted.

Is TTWO a buy or a sell?

We give no verdict on Take-Two Interactive Software,. Both cases are real, which is why the question is contested at all, so here is the strongest version of each.

The case for buying. Grand Theft Auto VI launch. The November 19, 2026 release of GTA VI is the central catalyst. The most optimistic published target, $368.00, assumes this works close to its best case.

The case against. The dominant risk is concentration: an outsized share of Take-Two's expected value rests on a single release, so any delay, weak critical reception, or softer-than-hoped online monetization would hit the stock hard, especially since expectations are already elevated. The most pessimistic target, $170.00, is roughly what TTWO is worth if this bites instead.

Read the full bull and bear case on TTWO, including what would have to change to break either one. Walnut is not an investment adviser.

How is Take-Two Interactive Software, (TTWO) valued? (approximate, Jul 2026)

A simple financial snapshot. These are approximations and refresh quarterly; for current figures see Take-Two Interactive Software,'s investor relations page or your broker.

  • Fiscal 2026 net revenue: ~$6.66 billion (fiscal year ended March 2026), with net bookings ~$6.72 billion
  • Recurrent consumer spending: roughly 80% or more of net bookings in recent quarters
  • Fiscal 2027 net bookings guidance: ~$8.0 billion to $8.2 billion (reflecting the GTA VI launch)
  • Profitability: GAAP results have been pressured by development spend and Zynga-related amortization; management guides a return to modest profitability in fiscal 2027
  • Next earnings: Fiscal Q1 2027 report on August 7, 2026 (first update covering the GTA VI pre-order window)
  • Valuation lens: Trades on forward bookings and future free cash flow rather than trailing earnings, so multiples look elevated ahead of the launch

Figures are approximate and tied to the asOf date; verify live numbers before acting. Take-Two is valued largely on anticipated GTA VI economics rather than trailing profits, so traditional trailing P/E is not very meaningful here. That makes the stock especially sensitive to any change in the launch date, unit expectations, or the trajectory of recurring online spending. Analyst price targets vary widely depending on how bullish each views GTA VI online monetization.

Which ETFs hold Take-Two Interactive Software, (TTWO)?

If you want TTWO exposure as part of a larger bundle rather than directly, these ETFs hold it meaningfully. Weights are approximate and refresh quarterly.

ETFName% in TTWOExpense ratio
XLCState Street Communication Services Select Sector SPDR ETF4.88%0.08%
JTEKJPMorgan U.S. Tech Leaders ETF3.5%0.65%

Who competes with Take-Two Interactive Software, (TTWO)?

Large third-party publishers

Electronic Arts (sports, shooters, and live services) and Ubisoft are Take-Two's closest publicly traded pure-play peers, competing for player time, talent, and shelf space across console and PC. Like Take-Two, they are hit-driven and increasingly reliant on recurring in-game spending, and 2K's NBA 2K competes directly with EA's sports titles.

Platform owners and diversified gaming giants

Microsoft (which owns Activision Blizzard), Sony, Nintendo, and Tencent both distribute games and produce their own blockbusters, giving them scale and platform advantages Take-Two lacks. They are partners and competitors at once, controlling the storefronts and consoles on which Take-Two's games sell while also fielding rival franchises.

Mobile and free-to-play developers

Through Zynga, Take-Two competes with mobile-first studios such as Playrix, Scopely, King (Microsoft), and Supercell for casual and live-service players. This segment is driven by user acquisition costs, advertising, and in-app purchases, a different economic model from Rockstar's premium console releases.

What stocks are similar to Take-Two Interactive Software, (TTWO)?

Other names that sit close to TTWO: same theme, named as a direct competitor, or held beside it in the same funds. Each entry says which. Worth a look if you are thinking about diversification within a thesis rather than concentration on one ticker.

How to invest in Take-Two Interactive Software, (TTWO)

There are three common ways to get TTWO exposure. Buy shares (or fractional shares) directly at any major broker. Hold an ETF that includes it (XLC, JTEK), which spreads the position across many companies. Or build it into a focused thematic portfolio, so TTWO sits alongside other stocks that express the same thesis.

Walnut takes the portfolio route. Describe a thesis where TTWO fits (for example “AI infrastructure” or “dividend-growth large-caps”) and the AI proposes 5 to 6 constituents with target weights. You review the plan and fund it through your own broker when you're ready.

New to this? Start with how to invest in stocks, see how to analyze a stock with AI, or compare the best AI stock analyzers.

The bottom line on Take-Two Interactive Software, (TTWO)

Take-Two is a high-profile bet on Grand Theft Auto VI and the recurring online spending that follows a blockbuster launch. The upside is a franchise event with few peers; the risk is that a slip, weak reception, or soft in-game monetization would leave a stock already pricing in success looking expensive.

More on Take-Two Interactive Software, (TTWO)

Whether TTWO is worth buying today depends more on your time horizon and what you already hold than on any single call. We walk through valuation, what would have to go right, and the risks in is TTWO a buy or a sell?, and where the stock could go from here in the TTWO stock forecast.

For income investors, whether TTWO pays a dividend and how the payout looks is covered in does TTWO pay a dividend? And to weigh TTWO against a peer, read the full side-by-side comparisons: TTWO vs EA and TTWO vs MSFT.

Wondering how TTWO fits the portfolio you already own? Walnut is an AI investing app that connects your brokerage read-only and answers questions like that about your actual holdings: overlap, concentration, and how each position tracks the S&P 500. Compare the best AI portfolio analyzers or see the best AI investing apps in 2026.

Investing in Take-Two Interactive Software, with AI

Connect the broker you already use and ask Walnut's AI how TTWO fits what you actually hold: whether you own it already through a fund, what it would do to your concentration, and how it has tracked the S&P 500. Read-only by default, and you approve anything before it reaches your broker.

FAQ

Is TTWO a good stock to buy right now?

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That depends on your goals, time horizon, and risk tolerance, and this is not investment advice. The bull case is the November 2026 launch of Grand Theft Auto VI, a franchise event with few peers, plus years of recurring online spending that could follow. The bear case is that much of that success is already priced in, the story hinges on one release that could slip or disappoint, and profitability has been pressured. Weigh both against your portfolio.

What does Take-Two Interactive actually do?

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Take-Two develops, publishes, and markets video games through three labels: Rockstar Games (Grand Theft Auto, Red Dead Redemption), 2K (NBA 2K and other console titles), and Zynga (mobile and free-to-play games). It earns money from game sales and, increasingly, from recurrent consumer spending such as in-game purchases and virtual currency.

When does Grand Theft Auto VI come out?

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As of mid-2026, Take-Two has scheduled Grand Theft Auto VI for release on November 19, 2026. Release dates for major games can shift, and this title has already seen its window move, so investors watch each earnings update and Rockstar announcement closely. The company reports fiscal Q1 2027 results on August 7, 2026, its first update covering the pre-order period.

Why is so much of TTWO's value tied to one game?

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Take-Two is a hit-driven publisher, and Grand Theft Auto is one of the best-selling entertainment franchises ever, with the prior title selling well over 200 million units. Management's fiscal 2027 guidance steps up sharply to reflect GTA VI. Because one release drives so much expected revenue and the online spending that follows, the stock is unusually sensitive to its timing and reception.

What is recurrent consumer spending?

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Recurrent consumer spending refers to money players spend inside games after the initial purchase, including virtual currency, in-game items, and add-on content. For Take-Two it has recently made up roughly 80% or more of net bookings. It matters because it smooths revenue between major releases and tends to compound for years after a successful launch like a new Grand Theft Auto Online.

Does Take-Two pay a dividend?

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Take-Two has historically not paid a regular dividend, choosing instead to reinvest in game development and franchises. Returns to shareholders have come mainly through stock price appreciation rather than income. Growth-oriented technology and media companies often follow this pattern, so income investors should check the company's latest capital-return policy before assuming any payout.

How can I get exposure to Take-Two through an ETF?

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TTWO appears in many communication-services, technology, and video-game or esports themed ETFs, where it sits alongside other publishers and platform owners. ETF exposure spreads single-stock risk across many holdings but dilutes how much any Take-Two move affects you. Always check a fund's holdings and weighting before assuming meaningful exposure to Take-Two specifically.

Who are Take-Two's main competitors?

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Its closest pure-play peers are Electronic Arts and Ubisoft. It also competes with platform owners and diversified giants such as Microsoft (owner of Activision Blizzard), Sony, Nintendo, and Tencent, which both distribute games and make their own. Through Zynga it competes with mobile developers like Playrix, Scopely, and Supercell for casual and live-service players.

What are the main risks of investing in TTWO?

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The central risk is concentration on Grand Theft Auto VI: a delay, weak reception, or soft online monetization would hurt a stock that already prices in success. Game development often slips, and gaps between big Rockstar titles are long. Zynga adds mobile and advertising cyclicality, and regulators are scrutinizing in-game monetization. A rich valuation leaves little room for disappointment.

Guides that feature TTWO

TTWO is one of the names covered in these guides. Each one puts the stock next to its peers so you can see where it fits rather than judging it alone.

Walnut is informational, not investment advice. Financial figures on this page are approximations; always verify current numbers with Take-Two Interactive Software,'s investor relations page or your broker before making investment decisions.