Take-Two Interactive Software (TTWO) Earnings: Q2 Fiscal 2027 Results and Next Report Date

Last updated November 2026

Short answer

Take-Two Interactive reported revenue of $1.5 billion for Q2 fiscal 2027, down 16% from a year earlier (Take-Two Interactive, Nov 9, 2026). Diluted EPS was -$0.29. Mobile brought in $731 million, down 11%. Take-Two Interactive next reports around February 9, 2027 (an estimated date). Every figure is from Take-Two Interactive's release. Walnut is informational, not investment advice.

TTWO Q2 fiscal 2027 results

In one sentence

Take-Two Interactive reported revenue of $1.5 billion for Q2 fiscal 2027, down 16% from a year earlier (Take-Two Interactive, Nov 9, 2026).

MeasureQ2 fiscal 2027Q2 fiscal 2026Change
Revenue$1,497 million$1,774 milliondown 16%
Diluted EPS-$0.29-$0.73n/a
Net income-$54.0 million-$134 millionn/a

The quarter ended September 30, 2026 and Take-Two Interactive published the results on November 9, 2026. Revenue and diluted EPS are shown against Q2 fiscal 2026, the same quarter a year earlier, which takes seasonal swings out of the comparison.

  • Take-Two's fiscal year ends March 31, so Q2 fiscal 2027 is the quarter ended September 30, 2026.
  • Take-Two has one reportable segment. The rows above are its disclosed net revenue by platform. It does not report an adjusted EPS figure; its main operating metric is Net Bookings, which differs from GAAP net revenue by the change in deferred revenue.

Source: Take-Two Q2 fiscal 2027 results, November 9, 2026. Also in the Form 10-Q for the quarter ended September 30, 2026. Figures as reported; checked against the release on November 10, 2026.

TTWO revenue by segment

How Take-Two Interactive splits revenue in its own release, under its own labels, for Q2 fiscal 2027 against Q2 fiscal 2026. Indented lines are parts of the line above them.

Net revenue by platformQ2 fiscal 2027Q2 fiscal 2026Change
Mobile$731 million$822 milliondown 11%
Console$615 million$720 milliondown 15%
PC and other$151 million$232 milliondown 35%
  • Take-Two Interactive's Mobile revenue was $731 million in Q2 fiscal 2027, down 11% from $822 million in Q2 fiscal 2026, 49% of total revenue.
  • Take-Two Interactive's Console revenue was $615 million in Q2 fiscal 2027, down 15% from $720 million in Q2 fiscal 2026, 41% of total revenue.
  • Take-Two Interactive's PC and other revenue was $151 million in Q2 fiscal 2027, down 35% from $232 million in Q2 fiscal 2026, 10% of total revenue.

Segment lines are the figures writers cite most often, because they show where the growth in a quarter came from. Companies redraw their segments from time to time and restate the prior year to match, so a year-ago figure here can differ from the one printed a year ago. When that has happened, the note above says so.

Take-Two Interactive's outlook for fiscal year 2027 (ending March 31, 2027)

From the earnings release

In its Q2 fiscal 2027 release, Take-Two Interactive said:

“Company updates fiscal year 2027 outlook and reiterates expectation for Net Bookings of $8.0 to $8.2 billion”

“The launch of Grand Theft Auto VI is ten days away and, with pre-orders continuing to reach unprecedented levels, we expect to deliver an historic year for our company.”

Source: Take-Two Q2 fiscal 2027 release, Nov 9, 2026.

This is the company's own guidance as of Nov 9, 2026, quoted as given. Walnut does not make forecasts of its own. Analyst estimates for the coming quarters are on the TTWO forecast page.

TTWO recent quarters

Revenue and diluted EPS for the last 5 quarters. Each date links to that quarter's release.

QuarterRevenueDiluted EPSReported
ended Sep 30, 2026
$1,497 million-$0.29Nov 9, 2026
Q1 fiscal 2027
ended Jun 30, 2026
$1,534 million-$0.18Aug 7, 2026
Q4 fiscal 2026
ended Mar 31, 2026
$1,680 million-$0.32May 21, 2026
Q3 fiscal 2026
ended Dec 31, 2025
$1,699 million-$0.50Feb 3, 2026
Q2 fiscal 2026
ended Sep 30, 2025
$1,774 million-$0.73Nov 6, 2025

GAAP total net revenue and basic and diluted loss per share, each as first reported in that quarter's release.

When does TTWO report earnings next?

Take-Two Interactive's next report is expected around February 9, 2027, a date estimated from its reporting history that the company has not yet confirmed. This page will show Q2 fiscal 2027 until those results are out and have been checked against the release.

Past Take-Two Interactive quarterly reports

Each quarter keeps its own page with the figures as reported, so a link to one stays pointed at the same numbers after the next report.

  • Q2 fiscal 2027 (this page), reported Nov 9, 2026

What Take-Two Interactive's revenue is made of

Take-Two Interactive's GAAP net revenue was $1,497.0 million in Q2 fiscal 2027, down 15.6% from $1,773.8 million. Take-Two attributed the decrease mainly to $128.0 million less revenue from the Borderlands franchise (Borderlands 4 was released in September 2025), $56.3 million less from the Mafia franchise (Mafia: The Old Country was released in August 2025), $31.4 million less from Color Block Jam and $21.9 million less from Match Factory!. (Take-Two Form 10-Q, Q2 fiscal 2027, Nov 9, 2026)

Mobile games were $731.1 million, or 48.8% of Take-Two's net revenue, console games $615.4 million (41.1%) and PC and other $150.5 million (10.1%). Recurrent consumer spending (virtual currency, add-on content, in-game purchases and in-game advertising) was $1,210.2 million, or 80.8% of net revenue, against 71.9% a year earlier, as full game sales fell to $286.8 million from $497.9 million. Digital online channels delivered 97.4% of net revenue. (Take-Two Form 10-Q, Q2 fiscal 2027, Nov 9, 2026)

Take-Two's main operating metric, Net Bookings, the net amount of products and services sold digitally or sold-in physically in the period, was $1,601.3 million, down 18% from $1,960.5 million. Net Bookings from recurrent consumer spending fell 9% and were 81% of the total. The largest contributors were NBA 2K, the Grand Theft Auto series, Toon Blast, Match Factory!, Empires & Puzzles and the Borderlands franchise. (Take-Two Q2 fiscal 2027 release, Nov 9, 2026)

Grand Theft Auto products generated 12.6% of Take-Two's net revenue in the six months to September 30, 2026, and Rockstar Games will release Grand Theft Auto VI on November 19, 2026, for PS5 and Xbox Series X|S. United States customers accounted for $888.9 million, or 59%, of the quarter's net revenue and international customers for $608.1 million. (Take-Two Form 10-Q, Q2 fiscal 2027, Nov 9, 2026; Take-Two Q2 fiscal 2027 release, Nov 9, 2026)

Much of Take-Two's revenue is recognized over time: $1,187.0 million in Q2 fiscal 2027, against $310.0 million recognized at a point in time. $355.8 million of the quarter's revenue came out of the deferred revenue balance at the start of the period, and total deferred revenue was $1,042.1 million at September 30, 2026, down from $1,189.6 million at March 31, 2026. (Take-Two Form 10-Q, Q2 fiscal 2027, Nov 9, 2026)

What Take-Two Interactive's EPS includes

Take-Two reported a GAAP net loss of $54.0 million, or $0.29 per share, in Q2 fiscal 2027, against a loss of $133.9 million, or $0.73 per share, a year earlier. The loss from operations widened to $117.5 million from $98.0 million because revenue fell, although gross margin improved to 57.5% from 55.3% on lower amortization of capitalized software and development costs and selling and marketing expenses fell $91.8 million with lower Borderlands marketing. (Take-Two Q2 fiscal 2027 release, Nov 9, 2026; Take-Two Form 10-Q, Q2 fiscal 2027, Nov 9, 2026)

The net loss narrowed because Take-Two recorded a $57.9 million income tax benefit, against an $18.4 million provision a year earlier. The effective tax rate was 51.7%, driven by $57.1 million of tax benefits from the geographic mix of earnings and changes in reserves, offset by $20.0 million of tax expense related to tax credits. (Take-Two Form 10-Q, Q2 fiscal 2027, Nov 9, 2026)

Take-Two does not report an adjusted EPS figure. Its management reporting adjusts GAAP results for the change in deferred net revenue and related cost of revenue, stock-based compensation ($90.0 million in the quarter), amortization of acquired intangibles ($153.0 million) and other items, using a management tax rate of 18% and a share count of 188.0 million. On that basis non-GAAP EBITDA was $92.2 million. Basic weighted average shares were 187.1 million, against 184.6 million. (Take-Two Q2 fiscal 2027 release, Nov 9, 2026)

Diluted EPS divides net income by the weighted average number of shares outstanding in the quarter, plus the shares that options and other equity awards could add. Buybacks shrink that count and lift EPS for the same profit; share issuance and stock awards enlarge it.

Consensus and guidance at Take-Two Interactive

Take-Two gives a full-year and a next-quarter outlook in its release, with Net Bookings as the lead figure. For fiscal 2027, ending March 31, 2027, it expects Net Bookings of $8,000 to $8,200 million, GAAP net revenue of $7,980 to $8,180 million, GAAP diluted EPS of $0.57 to $0.75, non-GAAP EBITDA of $1,024 to $1,082 million and operating cash flow over $1,000 million. (Take-Two Q2 fiscal 2027 release, Nov 9, 2026)

For Q3 fiscal 2027, the quarter ending December 31, 2026 that includes the Grand Theft Auto VI launch, Take-Two guided Net Bookings of $3,350 to $3,500 million, GAAP net revenue of $3,270 to $3,420 million and GAAP diluted EPS of $1.30 to $1.44 on an expected 192.0 million shares. (Take-Two Q2 fiscal 2027 release, Nov 9, 2026)

A consensus figure is the average of the models published by the analysts who cover Take-Two Interactive, collected by a data provider and revised up to the day of the report. A quarter that lands above it says how expectations were set as much as how the business did, and the share price on the day also reflects the guidance and the lines no consensus covers.

The consensus figures on this page are Yahoo Finance's, as pulled on the date shown. Each comes with the number of analysts behind it; the smaller that number, the more one revised estimate can move the average.

The numbers analysts watch at Take-Two Interactive

The figures below are the ones Take-Two Interactive's own release and filings put weight on for Q2 fiscal 2027, with the latest reported value for each.

MetricLatest reported
Net Bookings
$1,601.3 million, down 18% from $1,960.5 million
Recurrent consumer spending 81% of Net Bookings
Recurrent consumer spending share of net revenue
80.8%, up from 71.9%
Mobile share of net revenue
48.8%, up from 46.3%
Console 41.1%; PC and other 10.1%
Grand Theft Auto share of net revenue
12.6% for the six months to September 30, 2026
Grand Theft Auto VI release date: November 19, 2026
Gross margin
57.5%, up from 55.3%
Deferred revenue
$1,042.1 million at September 30, 2026
$1,189.6 million at March 31, 2026

What the quarter means for a holding is a separate question from what it reported. The case for and against owning TTWO is on is TTWO a buy or a sell?, what analysts expect next is on the TTWO forecast, and what the company does is on the Take-Two Interactive Software (TTWO) stock page.

How to check TTWO's figures yourself

Every number on this page can be traced to a document Take-Two Interactive published. Checking one takes a couple of minutes, and it is worth doing before you quote a figure anywhere.

  • The results release is the document linked in the source line above. Companies publish it on their investor relations site at the moment results go out, and it carries the headline tables: revenue, operating income, net income and EPS for the quarter and the year-ago quarter.
  • The same release is filed with the SEC as Exhibit 99.1 to a Form 8-K under Item 2.02, usually on the day of the report. The SEC copy does not change after the fact, which makes it the safer thing to link when you cite a number.
  • The quarterly report (Form 10-Q) follows within a few weeks and carries the full financial statements, the segment note and management's discussion of what changed. The fourth quarter is covered by the annual report (Form 10-K) instead.
  • Restated comparisons are flagged in the notes on this page. When a company redraws its segments or changes how it adjusts EPS, it restates the year-ago column, so the year-ago figure in a new release can differ from the one printed a year ago. This page always uses the comparison in the newer release, because that is the like-for-like one.

A walk-through of every line in a release, with what each one tells you, is in how to read an earnings report.

Your questions about Take-Two Interactive

Ask Walnut's AI anything about TTWO and see how it fits what you own.

FAQ

What was Take-Two Interactive's revenue last quarter?

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Take-Two Interactive reported revenue of $1,497 million for Q2 fiscal 2027, the quarter ended September 30, 2026, against $1,774 million in Q2 fiscal 2026 (down 16%). The figures come from Take-Two Interactive's results release of November 9, 2026.

What were TTWO's earnings per share for Q2 fiscal 2027?

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Diluted EPS was -$0.29 on a GAAP basis, against -$0.73 a year earlier. Take-Two Interactive reports one EPS figure, on a GAAP basis.

What guidance did Take-Two Interactive give for fiscal year 2027 (ending March 31, 2027)?

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In its Q2 fiscal 2027 release, Take-Two Interactive said: "Company updates fiscal year 2027 outlook and reiterates expectation for Net Bookings of $8.0 to $8.2 billion The launch of Grand Theft Auto VI is ten days away and, with pre-orders continuing to reach unprecedented levels, we expect to deliver an historic year for our company." That is the company's own outlook as of Nov 9, 2026, and companies revise outlooks as the quarter goes on.

When does TTWO report earnings next?

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Take-Two Interactive's next report is expected around February 9, 2027, a date estimated from its reporting history that the company has not confirmed. This page carries Q2 fiscal 2027 until those results are out and checked against the release.

Where does Take-Two Interactive's revenue come from?

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Take-Two Interactive's Mobile revenue was $731 million in Q2 fiscal 2027, down 11% from $822 million in Q2 fiscal 2026, 49% of total revenue. Take-Two Interactive's Console revenue was $615 million in Q2 fiscal 2027, down 15% from $720 million in Q2 fiscal 2026, 41% of total revenue. Take-Two Interactive's PC and other revenue was $151 million in Q2 fiscal 2027, down 35% from $232 million in Q2 fiscal 2026, 10% of total revenue. These are the lines of Take-Two Interactive's own "net revenue by platform" table for Q2 fiscal 2027.

How much did Take-Two Interactive's revenue grow last quarter?

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Down 16% on the year: $1,497 million in Q2 fiscal 2027 against $1,774 million in Q2 fiscal 2026. That is the year-over-year comparison, the same quarter a year apart, so seasonal patterns in Take-Two Interactive's business do not distort it.

Why is Take-Two Interactive's quarter called Q2 fiscal 2027?

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Take-Two Interactive's fiscal year does not follow the calendar year, so Q2 fiscal 2027 is the quarter that ended September 30, 2026. When you compare TTWO with a company that reports on the calendar year, line quarters up by the date they ended, not by their names.

Where do the TTWO numbers on this page come from?

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From Take-Two Interactive's own results release and its Form 10-Q for the quarter ended September 30, 2026, copied as printed, in millions of US dollars. Percent changes are worked out from those figures and rounded to a whole percent, which matches how the release states them. Nothing on this page is an estimate except the consensus, which is labelled with its source and date.

Walnut is informational, not investment advice. Reported figures are copied from Take-Two Interactive's results release and filings; consensus figures, where shown, are third-party estimates captured before the report. Verify figures against the source before relying on them.

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